KNOWN ISSUES IN FINALE

  • Since Finale 26.3.1, the issue below has been resolved.
  • The playback line in Finale is way ahead of what you hear.
  • The playback line is off-beat by one second because Finale doesn't currently latency compensate.
  • Since Finale 26, the issue below has been resolved.
  • When entering notes with your mouse or keyboard, there is a one second delay before you hear the sound of the note.
  • It happens because Finale doesn't currently report the transport playback state to plug-ins.
  • The result is that NotePerformer's read-ahead algorithms always remain active, even when playback is paused, causing a delay in sound output.
  • Glissandos may not playback correctly.
  • In the Human Playback Configuration, we must set Start/Stop Time to "No HP Effect", to preserve the written length of notes.
  • Unfortunately, the same switch negatively impacts glissandos.
  • If your Windows User Account was named such that it includes non-English characters Human Playback Preferences becomes inoperable in Finale.
  • So, if you login to Windows by the name of (for example) François, Jörg or 伟 you can use only the built-in sounds in Finale.
  • The only workaround that we know of currently is to create an alternative Windows user account using only A-Z characters to run Finale from.

ARTICULATIONS IN FINALE

PLAIN NOTE
DYNAMICS
CRESCENDO
DIMINUENDO
STACCATO
STACCATISSIMO
MEZZO-STACCATO
NO MAPPING
available in Finale

TREMOLO
ACCENT
MARCATO
TENUTO
NO MAPPING
available in Finale

May be triggered by MIDI using
NOTE ON Velocity = 1
LEGATO
PIZZICATO
TRILL
GLISSANDO (LIMITED SUPPORT)
ARPEGGIO
COL LEGNO
SNAP PIZZICATO (BARTOK)
NO MAPPING
available in Finale

May be triggered by MIDI using
CC18=14 ······ CC18=0
HARMONICS (WRITTEN PITCH)
ARTIFICIAL HARMONICS
DÉTACHÉ
NO SUITABLE
mapping in Finale

May be triggered by MIDI using
CC24=31 ······ CC24=0
SUL TASTO
MUTE (ALTERNATIVE 1)
MUTE (ALTERNATIVE 2)
BUCKET MUTE
CUP MUTE
PLUNGER MUTE
NO MAPPING
available in Finale

May be triggered by MIDI using
CC16=54 ······ CC16=0
HARMON MUTE
STOPPED HORN
LET RING
NO MAPPING
available in Finale

May be triggered by MIDI using
CC64=127 ······ CC64=0
NO VIBRATO
NO MAPPING
available in Finale

May be triggered by MIDI using
CC20=6 ······ CC20=0
VIBRATO
NO MAPPING
available in Finale

May be triggered by MIDI using
CC20=5 ······ CC20=0
MOLTO VIBRATO
NO MAPPING
available in Finale

May be triggered by MIDI using
CC20=18 ······ CC20=0
SLAP BASS
NO MAPPING
available in Finale

May be triggered by MIDI using
CC18=13 ······ CC18=0
FLUTTER-TONGUE
PLOP
NO MAPPING
available in Finale

May be triggered by MIDI using
CC15=83 ······ CC15=0
DOIT
SCOOP
NO MAPPING
available in Finale

May be triggered by MIDI using
CC15=81 ······ CC15=0
FALL
a2, zu 3, ...
Range: X=2...8
(number of players)

CC104=X ······ CC104=0
VIBRATO DEPTH (OVERRIDE)
Range: X=1...64...127
(scale by 0% ... 100% ... 200%)

CC105=X ······ CC105=0
VIBRATO SPEED (OVERRIDE)
Range: X=1...64...127
(scale by 0% ... 100% ... 200%)

CC106=X ······ CC106=0
A4 TUNING (HERTZ)
Range: X=1...64...127
(377 Hz ... 440 Hz ... 503 Hz)

CC109=X ······ CC109=0
ORGAN REGISTRATION
USE OUR SCRIPT

noteperformer.com/stops
BOWED PITCHED PERCUSSION
OVERRIDE THE SOUND
FROM OUR MIXER


Or trigger by MIDI using
CC18=30 ······ CC18=0
GUITAR EFFECTS
USE OUR SCRIPT

noteperformer.com/stops

PERCUSSION MIDI MAPS IN FINALE

ORCHESTRAL PERCUSSION
0  Low conga (open)
1  Low conga (mute)
2  Low conga (muffled)
3  Low conga (slap)
4  Low conga (slap, mute)
5  Low conga (slap, muffled)
6  Low conga (finger, open)
7  Low conga (finger, muffled)
8  Low conga (harmonics)
9  Low conga (bass tone)
10  High conga (open)
11  High conga (mute)
12  High conga (muffled)
13  High conga (slap)
14  High conga (slap, mute)
15  High conga (slap, muffled)
16  High conga (finger, open)
17  High conga (finger, muffled)
18  High conga (harmonics)
19  High conga (bass tone)
20  Low bongo (open)
21  Low bongo (muffled)
22  Low bongo (slap)
23  Low bongo (slap, muffled)
24  Low bongo (finger, open)
25  Low bongo (bass tone)
26  High bongo (open)
27  High bongo (muffled)
28  High bongo (slap)
29  High bongo (slap, muffled)
30  High bongo (finger, open)
31  High bongo (basstone)
35  Bass drum (concert)
36  Sticks
 
37  Snare (crosstick/rim click)
38  Snare (snares on)
39  Snare (side stick, snares on)
40  Snare (rimshot, snares on)
41  Snare (snares off)
42  Snare (side stick, snares off)
43  Snare (rimshot, snares off)
44  Hi-hat (closed)
45  Hi-hat (pedal)
46  Hi-hat (open)
47  Wind gong (20 inch)
48  Tam-tam (medium, 18 inch)
49  Cymbal (clash, medium)
50  Cymbal (clash, high)
51  China cymbal (18)
52  Crash cymbal (suspended)
54  Tambourine
55  Cymbal (splash)
56  Tam-tam/Large gong
57  Opera gong (down)
58  Opera gong (up)
60  Tom-tom (very low)
61  Tom-tom (low)
62  Tom-tom (medium-low)
63  Tom-tom (medium)
64  Tom-tom (medium-high)
65  Tom-tom (high)
66  Tom-tom (very high)
72  Güiro (short)
74  Güiro (long)
75  Claves
76  Anvil
77  Finger cymbals
 
78  Sleigh bells
79  Castanets
80  Triangle (muted)
81  Triangle (open)
83  Cowbell (medium-high, open)
84  Cowbell (medium-high, muted)
85  Cowbell (medium, open)
86  Cowbell (medium, muted)
87  Maracas (right)
88  Maracas (left)
89  Cabasa
91  Ratchet
92  Vibraslap
93  Whistle
94  Agogo (medium)
95  Agogo (high)
96  Timbale (medium-low)
97  Timbale (medium-high)
98  Egg shaker
99  Whip
100  Ride (bell)
101  Ride (high)
102  Ride (medium)
103  Wood block (low)
104  Wood block (medium-low)
105  Wood block (medium)
106  Wood block (medium-high)
107  Wood block (high)
108  Bar chimes
109  Bell tree
110  Rain stick
DRUM SET (STICKS, ROCK)
31  Sticks
36  Kick drum
37  Side stick
38  Snare
41  Tom-tom (very-low)
42  Hi-hat (closed)
43  Tom-tom (low)
44  Hi-hat (pedal)
45  Tom-tom (medium-low)
46  Hi-hat (open)
47  Tom-tom (medium)
48  Tom-tom (medium-high)
49  Crash Cymbal
50  Tom-tom (high)
51  Ride cymbal
52  China cymbal
53  Ride (bell)
54  Tambourine
55  Splash cymbal
56  Cowbell (medium, open)
76  Wood block (high)
77  Wood block (low)
80  Triangle (muted)
81  Triangle (open)
100  Rimshot
101  Cross stick (rim click)
DRUM SET (BRUSHES)
31  Sticks
36  Kick drum
37  Side stick
38  Snare
41  Tom-tom (very-low)
42  Hi-hat (closed)
43  Tom-tom (low)
44  Hi-hat (pedal)
45  Tom-tom (medium-low)
46  Hi-hat (open)
47  Tom-tom (medium)
48  Tom-tom (medium-high)
49  Crash Cymbal
50  Tom-tom (high)
51  Ride cymbal
52  China cymbal
53  Ride (bell)
54  Tambourine
55  Splash cymbal
56  Cowbell (medium, open)
76  Wood block (high)
77  Wood block (low)
80  Triangle (muted)
81  Triangle (open)
100  Rimshot
101  Cross stick (rim click)
102  Swirl
DRUM SET (ELECTRONIC)
31  Sticks
33  Hand clap
35  Kick drum (2)
36  Kick drum
37  Side stick
38  Snare
40  Snare (2)
41  Tom-tom (very-low)
42  Hi-hat (closed)
43  Tom-tom (low)
44  Hi-hat (pedal)
45  Tom-tom (medium-low)
46  Hi-hat (open)
47  Tom-tom (medium)
48  Tom-tom (medium-high)
49  Crash Cymbal
50  Tom-tom (high)
51  Ride cymbal
52  China cymbal
53  Ride (bell)
54  Tambourine
55  Splash cymbal
56  Cowbell (medium, open)
76  Wood block (high)
77  Wood block (low)
80  Triangle (muted)
81  Triangle (open)
100  Rimshot
101  Cross stick (rim click)
NotePerformer by Wallander Instruments
Copyright © by Wallander Instruments AB and original authors. NotePerformer™ is a trademark of Wallander Instruments AB. Windows® is a trademark of Microsoft Corporation. Mac®, Apple® and macOS® are trademarks of Apple Computer Inc. Sibelius® is a trademark of Avid Technology, Inc. Intel Core™ is a trademark of Intel Corporation. Finale®, Dolet® and MusicXML™ are trademarks of MakeMusic, Inc. DORICO® is a trademark of Steinberg Media Technologies GmbH.